Players: Charles, Jeff, Katie, Pete
Mission: Follow the cultists without their knowing it to find out where they’re taking the loot.
After selling loot and spending a 10 day in Baldur’s Gate, the party visits a contact of the Harpers. Ackyn Selebon says he can get the adventurers introduced to some merchants that will be on the next caravan leaving town, the one that the cultists should be part of. The party tries to get hired on by one of the more reputable merchants, going to see Samardag “The Hoper.” He’s too nice and optimistic for his own good. He will hire the most of the party as body guards for 10 gp per day with pay at the end of the trip (remind Lucas). Laucian fails to impress Samardag, and instead finds a female woodelf named Edhelri Lewel who is hauling a large amount of rare Chultian wood. He shows he can levitate the heavy logs and is hired on as a bodyguard. Edhelri plans to haul the wood to Waterdeep to be made into expensive cabinetry. The day before the adventurers are to leave, they notice a person on a palanquin being carried around surveying things, trying to stay concealed. They also see cultists around serving as guards, laborers, etc. They’re dressed to blend in.
The caravan leaves Baldur’s Gate on Myrtyl 20. The journey will take approximately 60 days. It’s a big caravan – 20 wagons or more. The cult’s wagons are separated, making sure to reveal no relationship with each other. Edhelri is concerned about the caravan reaching the Fields of the Dead. Lots of bones and undead are possible there, as it is the scene of an ancient battle. The caravan travels later into the night to get through the Fields of the Dead as quickly as possible. In the rush, one of the cult’s wagons tips over and treasure falls out of the chest. People notice and are annoyed because the caravan is held up at dusk in a dangerous area. Party members in Samardag’s employ are a few wagons behind and stay with our own so as not to be recognized by the cultists.
Evening of first day of travel – Contraband
On the first day, the party “makes” charisma checks.
Laucian notices that Edhelri has had a cough all morning. Around midday, she suddenly starts coughing up lots of blood, hemorrhaging out of her orifices. He sends his owel familiar, Chelsinara, to somewhat subtly summon Niri who rushes to her side. She is dead by the time the cleric gets to her. Niri determines that Edhelri was poisoned, a well-known poison from Kalashan. One that anyone could have obtained. Laucian knows that she ate from a shared dinner with a large number of people last night. On the morning she ate individually. The party and others investigate her rations and water skin and determine she must have consumed the poison the previous night. None of her belongings seem contaminated, and it appears someone must have slipped something into her food.
Edhelri was by herself on the caravan and an argument ensues over what to do with her cargo and wagon. Samardag is arguing with an older heavy man who is claiming to know by law that the goods go to the person with the first claim. He announces that is him, Aldor Urnpoleshurst, a barrister. Samardrag counters the man’s claims are false and they should donate the proceeds of the wood to children’s charities. Another man, a tall Shaarite, is clearly listening and taking in this argument. Laucian suggests Aldor is conniving to seize the goods for his own profit, rather than legally steward them to the proper authorities. Aldor, blustering, starts accusing the party members of killing Edhelri. Fen Long intimidates the lawyer, who starts to back down.
The tall Shaarite intervenes to avoid violence. He says that everyone should agree to leave the matter to the authorities of Waterdeep. Laucian agrees to steward the wagon’s cargo, to attempt to get her workers paid, and to turn the goods over to the proper authorities, retaining no claim on the goods other than his wages. Aldor is angry, but seems just an opportunist.
The tall man who is so reasonable is named Sulesdeg “The Pole.” He is guardingLai Angesstun’s wagon(s), a gold dwarf near the front of the caravan. Laucian and Sulesdeg get along well – he does not care for Fen Long.
No significant events.
Still crossing the Fields of the Dead, the caravan comes across a copse of trees. Just at dawn, someone screams “spiders!”